This time, the gang talks about rate-my-app-dialogues, Adam’s switch to a Nexus 5, and whether or not podcasting should be difficult.
This time, we’re talking about celebrity apps (looking at you, Daring Gruber!), Snapchat’s would-be acquisition, and The Magazine’s Kickstarter project. We follow up by fumbling through womens’ issues in tech – we’d love to hear your thoughts.
With Adam out sick, Tom and Ash talk professionalism and the things we’re not talking about (re: XOXO), Tom says ‘you know’ about a million times, on stretching your comfort zone, Startup Leagues, and estimates.
In this literally action-packed premier double-digit episode of TMB, we dig at Blackberry and their current woes (get it together Thorsten Heins), the difficulty of quote-unquote hardware programming, camera-phones vs. phone-cameras, some new hotness via Layervault, how the creative industry is on fire but it’s still hard to find a job, ‘tiers’ of creative thinking, and how angry Tom is that the web lacks mouthfeel.
Oh hi! This time around, we chat about unplanned obsolescence, pricing your product, job titles, what your second job is and why it’s so important, how to argue with someone when you have a fundamental brain mismatch, give-and-take, and sandboxing.
This time we get in-depth and talk shop about WWDC, iOS 7 and its redesign, and Microsoft’s gaming strategy.
This week we’re discussing Google I/O, the building analogy of operating systems, jetpack timelines, and WWDC predictions. We explore the idea of a purely digital interface – what is a button, after all? Finally, we riff on just how exceptionally bad Apple seems to be at online services.
Let’s talk “No to NoUI“, Ash’s new podcast, the implicit aspects of design, Geoff Teehan’s Medium post, Flipboard’s lack of social login, Amazon Prime in Canada, and the LayerVault DMCA takedown notice (hopefully they don’t take down this podcast).
We start out with an in-depth discussion of App.net’s new freemium model and File API and branch out to a broader conversation about social networks. What does buying software entitle a user to? We segue into to grand debate over the moral imperative software creators have to consider how their creations change society. Finally, Adam waxes sociological on paying for quality.
We kick it off with a discussion about Ubuntu for Phones and gestural-based mobile operating systems. Taking a look at BB10 and Windows 8, we contemplate Apple’s first-mover advantage in the app market. We swing back to Twitter and their dickish API token limits before swerving around to talk about Instagram’s ToS clustermess. We talk about the designer spider sense that some developers never seem to understand. Finally, we end with a discussion about swearing on the Internet and Apple’s plan to move manufacturing back to the US.
We start out with a discussion of the new iPad and go on to skewer Windows 8, and why Microsoft had no other choice. Adam, the only one of us with a cable subscription, details what ails television. We discuss Ash’s new book on Objective-C and then circle back to accessibility of web software and our plans for a Media Empire. Finally, is it in the nature of developers to be mopey and of designers to be optimistic? Or do the two professions simply attract certain kinds of personality?
We start off with some follow-up on Kickstarter, discuss The Magazine, ponder whether Dribbble is really for designers and branch into the idea of online reputation systems. Had you heard of the Porn Moguls’ excitement over Google Glass? Finally, we discuss the differences between how developers and designers get their hearts broken and how you can use it to hack your own psychology.
What’s this? Yes, it’s The Master Branch, a new monthly podcast rising phoenix-like from the ashes of --force. In this episode, we ask the hard questions. How do constraints breed creativity? Will a more creative experience yield a better product? How far can we push this metaphor? Where does Kickstarter fit within an economy based primarily on software? Why is Twitter acting like such a dick? Why are we discussing iPhone 5 rumours after it is announced? Finally, we discuss personal branding online.
In this episode, Ash discusses WWDC; Adam questions the wisdom of Carl Sagan’s Pioneer Plaque; how future generations will look back at, and judge, the iPhone; dropping iOS 5 support like it’s hot; the furor over the dropped support of older IE versions by jQuery; browsers as appliances; Apple’s effects on Google’s product announcement; logistical problems with turbolifts; and Adam explains sports metaphors.
In the big two-three (with our guest host!) we touch on the Retina Macbook, resolution interpolation, high-DPI steganography, microfiche and atomic resolution, dedicated design tools and physical interfaces, gestural skeuomorphism, keyboards in the sky, the democratization of hardware, and the UI of the SHIELD helicarrier.
What’s up? Well: follow-up on how to improve the App Store, how nerds are atypical users, Tom’s aversion to phone conversations, missed marketing opportunities in release notes, Ash’s new iPhone App and adventures in Photoshop, why money is boring, problems with educating designers and developers, and of course WWDC predictions.
Welcome to the official unofficial Season 2. We talk designing for the most average common denominator, fair trade doorknobs, the opinionated nature of design and software development, Ash’s experiments with Photoshop and problems with users leaving app store reviews.
We discuss some feedback we received about expertise, the idea of purposeful practice, the shame you feel about anything you made 6 months ago, timelessness of design, The Dark Side (of skeuomorphism), how the post-PC era is changing users’ expectations of computers, extending the concept of “the cloud” to a home appliance, levels of abstraction in computing, the Halting Problem, running a small business on the side, and Stealth Startups. Also mentioned: CHUDs.
Oh hi - please, come in. We’re talking about Victorian elegance, why having less user interface doesn’t make designing interfaces easier and how it will affect Metro apps, retiring products, information hoarding, design in the medical industry, implications of poor design of medical assistive devices, LinkedIn’s acquisition of Slideshare, and unconstructive positive comments on the Internet.
What’s up? We yammer on about the Product Pentagram, identity theft vs. personality theft, how 1Password should sponsor the show, computer security, OpenID, WWDC, inherent skill of design and development and how you’ve either got it or you don’t, what the design industry is all about, and how to manage expectations of clients.
On tap for --force siebzehn is memetic mutation, the Google vs Oracle court case, Pixelmator vs. Photoshop, the new Hacker News podcast (we throw down the chains on our new rivals), the 500px Android app, the root of Ash’s disdain for Android and his disappointment with Google, a defence of skeuomorphism, Find (and then kill) Friends.app, and the idea of elegance.
On the sweet sixteen episode of --force, we jawbone on Ash’s job interview at Apple, Cupertino, “good enough” software and the Facebook iOS app, the developer myopia afflicting Hacker News, the Instagram acquisition, who owns your time, and burnout vs the blahs.
In the big one-five, we talk about Paper and our skewed expectations of functionality, fidelity of intent vs. fidelity of capture, Reactionary.app, all-terrain trains, downloading a new ringtone to your loaf of bread, do creators need directors, the Vision Czar, we invent the ‘herd’ methodology of management and discuss the self-steering herd vs. critical mass, municipal bylaws governing how good-looking Ash can be, a story about bowling, and Ash waxes lyrical on the story-telling nature of photography.
How your environment affects your work habits, the kinds of shit you get away with working in a startup, anthropomorphization of software, the massive size of squirrels in Toronto, Apple featuring storygram as a Great Canadian App, upgrading the 500px app for Retina display, Ash’s book deal, Tom’s interview with Facebook, and Ash bought a camera.
Differences in design vs differences in software development, freelancing and the debate of charging for hours worked or charging for value delivered, Tom apparently can’t distinguish Teehan from Lax, negotiating for freelance work, the value of a professional portfolio, undercutting freelance competition, Mac Oh Ess Ex, and the importance of side projects.
What’s up: accessibility of iPhone apps, “Google Play”, “The New iPad”, and the art of naming things, defining markets Apple would be likely to move into, the opportunity costs of specialization, cross-pollination of knowledge, and finally, we touch on creativity and hard vs. soft skills.
Follow-up on Clear, Podcamp Toronto 2012, the practical household applications of Goldfinger’s laser, why SEO is a complete bullshit industry, why SEO might actually be a credible thing, Kopi Luwak coffee, “Google is the new Microsoft”, organizational deficits of Google, Google’s analytical approach to software design, and the LCARS and other Sci-Fi interfaces.
Tenthstravanganza! We talk about the Benedict Cumberbatch Effect of badass nerds, why nerds are unpopular and knowledge as a measure of wealth, artfulness of remixing in the creative commons generation, constraints of design imposed by hardware. and relentless minimalism in app design.
The iOS Extravaganza episode! Ash and special guests Paddy O’Brien and Jason Brennan discuss OS X Mountain Lion (now with less cruft), transitioning from iOS development to Mac Development, the radical idea of paying for software, gorgeous UI and what it means for your mother, twitter as the ultimate platform of vanity, geek blogging, collecting usage data and the Path scandal.
In Episode Eight, --force is talking Mexican startups, laughtracks as poison to good TV, the impacts of dumbing-down university education, the abstract nature of computers and the difficulty regular people have with using them, the fungibility of the creative process afforded by computers, and efficiently persisting application data using graphs and Core Data.
Why hello, this is episode seven - now with dramatically better audio quality! This time around we talk on developers designing iOS apps, flaws in Open Source idealism, plot holes involving Star Trek replicator technology, the untapped niche of solving boring problems, spying on mechanics, a solution for copyrighted digital goods, nerd-hating, Canada’s contributions to international cuisine, Johnny Poprocks, and the etiquette of instant messaging.
Episode six, you say? Sure! We discuss scotch, sheep, the Internet as the “Great Equalizer”, Peter Borg, the iOS app submission process, divorcing a company’s product from their business practices, why Google+ sucks when Twitter is so cool, nerd brain patterns, Klout, killing foetuses with flowcharts, and Pokemon.
Episode Five? Oh yeah, we’re talking Phonegap, a protracted Kindle Fire review, the new iPad 2+2 in 3D, the Microsoft Courier, city building, and Inspector Gadget’s pre-Internet wireless syncing.
In Episode 4: Joe Startup, desingineers, specializations, a story about Ash on the streetcar, Lisp, liking your job, having sex on the TTC, yarn poisoning, Jeff Atwood refuses to poop, the Galaxy Tab, and Android-powered vibrators.
In this episode, we discuss Hack Day, beer, Hacker News, swearing, storygram (again), introducing happiness, mission statements, jiggawatts, mercury vinaigrette & Macbook Air knives
Or possibly Episode One, depending on your ordinality. In this episode we touch on Metro apps, scrolling, the podcasting room, muskets, SEO, mail robots, sci-fi UX/UI, infinite DPI and the coffee machine.
In Episode Zero of --force, we talk about startups, design, education, and pedantry.